Sessions

Michael Burchett
Scrum Master, What Would You Say You Do Here?
Michael Burchett

Scrum Masters. We understand what we do (most of the time), but find that other people have difficulty grasping what we do. Often our role is misunderstood and our value lost on upper management, despite the fact that we consistently help teams deliver amazing results. This talk is to explain in si

Room: Breakout Room F
Topics: Project Management
Tags: Agile

David Bjarnson
This is the way; What the Mandalorian Taught Me About Agile Teams
David Bjarnson

Is your team in a rut? Do you feel like the team is spending too much time forming and storming instead of performing? High performing teams break out of traditional patterns that we can fall into.This session will show you core agility concepts exhibited in high-performing teams, based from the Ma

Room: Breakout Room A
Topics: ;
Tags: Agile; People; Performance

Dave Mattingly
Agile Improv
Dave Mattingly

Improv comedy is not at all different from the Agile methodology. It's all about learning to love the "yes", trusting your team, and building on what's already there. In this sessions. you'll: • learn the rules of improv comedy • apply them to agile development • have fun

Room: Breakout Room A
Topics: ;
Tags: Agile; Fun; Soft Skills

Cassandra Faris
Business & Tech: A Communication Guide
Cassandra Faris

Development teams and business decision makers frequently conflict. Business people don’t always understand that without software, their companies wouldn’t make money. Developers don’t always realize that solving a problem requires more than the latest framework. Each group has different priorities.

Room: Breakout Room A
Topics: ;
Tags: Agile; Other; People; Soft Skills; Work Skills

David Knighton
A Droid, a Sith, and a Wookiee walk into a retro
David Knighton

Like these iconic characters from a galaxy far, far away, IT professionals can have very different personality types. These differences can lead to negative conflict in a Retro. Let's discuss how differing opinions can be healthy and discover techniques to make your retro positive and productive.

Room: Breakout Room A
Topics: Project Management
Tags: Agile

Jason Crist
The Smallest Thing that's Helpful
Jason Crist

The Requirements ask for the world. But you can't go out and build the world all at once. You have to build small things, one at a time. In this talk we'll discuss how to identify and document what the 'small things' are? We'll show the benefits of getting something built and in front of the dec

Room: Breakout Room A
Topics: Requirements;
Tags: Agile; Development Practices; Project Management; Requirements

About

A software development conference in the Louisville, KY area on August 19 - 21, 2020 designed to cover all aspects of software development regardless of development stack.

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