Session Details

Building Mixed Reality Experiences for Microsoft HoloLens in Unity

Regular Session

Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed Reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games for Windows Holographic using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and talk about interacting with holograms using gaze, gestures and voice. Next, we’ll dive into building 3D apps for Windows Holographic in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Prerequisites
Intermediate C# Development, Visual Studio 2015 or higher. Knowledge of UWP and game development in Unity are an asset, but not required.
Nick Landry

Senior Technical Evangelist
Microsoft

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A software development conference in the Louisville, KY area on June 7-9, 2017 designed to cover all aspects of software development regardless of development stack.

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